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Agents & automation

EricSun0218/OpenGameAgent

MIT-licensed TypeScript runtime for AI-native game characters and worlds, with durable state, reliable actions, memory, tools, and Unity, Godot, and Unreal Engine integrations.

Commercial OK · MITRuns on MacTypeScript
Stars
58
Forks
9
Open issues
0
Last push
today

OpenGameAgent star history

+2 this week

58 ★
21 Oct31 Oct
OpenGameAgent went from 54 to 58 GitHub stars over the last 10 days (+4, about 0 a day).

Can I sell what I build with it?

Yes

A guide, not legal advice.

About OpenGameAgent

OpenGameAgent is a free, open-source AI agent tool by EricSun0218, written mainly in TypeScript. MIT-licensed TypeScript runtime for AI-native game characters and worlds, with durable state, reliable actions, memory, tools, and Unity, Godot, and Unreal Engine integrations. It has 58 GitHub stars and 9 forks, and was last updated today. It's released under the MIT license, a standard open-source license. According to the project, it works on macOS.

License
MIT
Commercial use
Commercial OK
Language
TypeScript
Stars
58
Last update
today
Runs on Mac
Yes (as stated by the project)
GPU
Not stated
Paid API key
Not stated
Self-hostable
Not stated

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OpenGameAgent FAQ

Can I use OpenGameAgent commercially?

Yes. MIT is a permissive license: commercial use is allowed as long as you keep the license notice. This is a plain-English summary, not legal advice.

Is OpenGameAgent free?

Yes. OpenGameAgent is open source and free to use. It's released under the MIT license, a standard open-source license.

Does OpenGameAgent run on a Mac?

Yes. According to the project, OpenGameAgent works on macOS.

Does OpenGameAgent need a GPU?

The project doesn't state hardware needs. AI models generally run much faster with a GPU.

Is OpenGameAgent still maintained?

Yes. It was last updated today and has 0 open issues on GitHub.

What are alternatives to OpenGameAgent?

Similar free, open-source tools include ECC, AutoGPT, mem0, rea.

Maintain OpenGameAgent?

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