IvanMurzak/Godot-MCP
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
- Stars
- 302
- Forks
- 29
- Open issues
- 2
- Last push
- today
About Godot-MCP
Godot-MCP is a free, open-source AI coding tool by IvanMurzak, written mainly in C#. Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0. It has 302 GitHub stars and 29 forks, and was last updated today. It's released under the Apache-2.0 license, a standard open-source license.
- License
- Apache-2.0
- Language
- C#
- Stars
- 302
- Last update
- today
- Runs on Mac
- Not stated
- GPU
- Not stated
- Paid API key
- Not stated
- Self-hostable
- Yes
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Godot-MCP FAQ
Is Godot-MCP free?
Yes. Godot-MCP is open source and free to use. It's released under the Apache-2.0 license, a standard open-source license.
Does Godot-MCP run on a Mac?
The project doesn't say. Check its installation guide before you start.
Does Godot-MCP need a GPU?
The project doesn't state hardware needs. AI models generally run much faster with a GPU.
Is Godot-MCP still maintained?
Yes. It was last updated today and has 2 open issues on GitHub.
What are alternatives to Godot-MCP?
Similar free, open-source tools include claude-mem, OmniRoute, graphify, codebase-memory-mcp.