Kevin-Liu-01/Claude-of-Tanks
A World of Tanks-style armored combat simulator built directly with Three.js and Vite: 220 vehicles, 33 destructible battlefields, and 13 modes, with plate-level armor, ballistics, modules, spotting,
- Stars
- 499
- Forks
- 101
- Open issues
- 2
- Last push
- today
About Claude-of-Tanks
Claude-of-Tanks is a free, open-source AI agent tool by Kevin-Liu-01, written mainly in TypeScript. A World of Tanks-style armored combat simulator built directly with Three.js and Vite: 220 vehicles, 33 destructible battlefields, and 13 modes, with plate-level armor, ballistics, modules, spotting,. It has 499 GitHub stars and 101 forks, and was last updated today. It's released under the MIT license, a standard open-source license.
- License
- MIT
- Language
- TypeScript
- Stars
- 499
- Last update
- today
- Runs on Mac
- Not stated
- GPU
- Not stated
- Paid API key
- Not stated
- Self-hostable
- Not stated
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Claude-of-Tanks FAQ
Is Claude-of-Tanks free?
Yes. Claude-of-Tanks is open source and free to use. It's released under the MIT license, a standard open-source license.
Does Claude-of-Tanks run on a Mac?
The project doesn't say. Check its installation guide before you start.
Does Claude-of-Tanks need a GPU?
The project doesn't state hardware needs. AI models generally run much faster with a GPU.
Is Claude-of-Tanks still maintained?
Yes. It was last updated today and has 2 open issues on GitHub.
What are alternatives to Claude-of-Tanks?
Similar free, open-source tools include browser-use, hermes-agent, claude-code-best-practice, ruflo.