LucasJRamos/spritekiln
Animated pixel-art sprites (8-direction top-down or side view) from procedural 3D models in YAML, built to be driven by coding AIs. Exports to Godot, Unity, MonoGame or any engine.
Rising: +39 stars in the last 2 days, created 15d ago
- 119stars
- 11forks
- 0open issues
- updated 6d ago
spritekiln star history
+41 this week
About spritekiln
spritekiln is a free, open-source AI coding tool by LucasJRamos, written mainly in Python. Animated pixel-art sprites (8-direction top-down or side view) from procedural 3D models in YAML, built to be driven by coding AIs. Exports to Godot, Unity, MonoGame or any engine. It has 119 GitHub stars and 11 forks, and was last updated 6d ago. GitHub doesn't detect a standard license, so check the repository before using it commercially. According to the project, it works on macOS.
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spritekiln FAQ
Can I use spritekiln commercially?
Unclear. No license was detected, which legally means all rights are reserved. Ask the author before using it commercially. This is a plain-English summary, not legal advice.
Is spritekiln free?
Yes. spritekiln is open source and free to use. GitHub doesn't detect a standard license, so check the repository before using it commercially.
Does spritekiln run on a Mac?
Yes. According to the project, spritekiln works on macOS.
Does spritekiln need a GPU?
The project doesn't state hardware needs. AI models generally run much faster with a GPU.
Is spritekiln still maintained?
Yes. It was last updated 6d ago and has 0 open issues on GitHub.
What are alternatives to spritekiln?
Similar free, open-source tools include claude-code, claude-skills, OmniRoute, OmniRoute.
Related topics
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