ammaarreshi/SkyRoads-Codex
Reverse engineering a DOS game with no source code using Codex 5.4
- Stars
- 195
- Forks
- 13
- Open issues
- 1
- Last push
- 7mo ago
SkyRoads-Codex star history
+0 this week
About SkyRoads-Codex
SkyRoads-Codex is a free, open-source AI agent tool by ammaarreshi, written mainly in Rust. Reverse engineering a DOS game with no source code using Codex 5.4. It has 195 GitHub stars and 13 forks, and was last updated 7mo ago. GitHub doesn't detect a standard license, so check the repository before using it commercially. According to the project, it works on macOS.
- License
- Not detected
- Commercial use
- No license
- Language
- Rust
- Stars
- 195
- Last update
- 7mo ago
- Runs on Mac
- Yes (as stated by the project)
- GPU
- Not stated
- Paid API key
- Not stated
- Self-hostable
- Not stated
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SkyRoads-Codex FAQ
Can I use SkyRoads-Codex commercially?
Unclear. No license was detected, which legally means all rights are reserved. Ask the author before using it commercially. This is a plain-English summary, not legal advice.
Is SkyRoads-Codex free?
Yes. SkyRoads-Codex is open source and free to use. GitHub doesn't detect a standard license, so check the repository before using it commercially.
Does SkyRoads-Codex run on a Mac?
Yes. According to the project, SkyRoads-Codex works on macOS.
Does SkyRoads-Codex need a GPU?
The project doesn't state hardware needs. AI models generally run much faster with a GPU.
Is SkyRoads-Codex still maintained?
It was last updated 7mo ago. Check recent issues on GitHub to judge how active it is.
What are alternatives to SkyRoads-Codex?
Similar free, open-source tools include ECC, rea, ponytail, claude-code-best-practice.
Maintain SkyRoads-Codex?
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