daniel-madrid-07/weeping-of-the-empire
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your
Rising: created 4d ago
- 253stars
- 9forks
- 34open issues
- updated today
About weeping-of-the-empire
weeping-of-the-empire is a free, open-source AI agent tool by daniel-madrid-07, written mainly in C. Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your. It has 253 GitHub stars and 9 forks, and was last updated today. It's released under the MIT license, a standard open-source license.
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weeping-of-the-empire FAQ
Can I use weeping-of-the-empire commercially?
Yes. MIT is a permissive license: commercial use is allowed as long as you keep the license notice. This is a plain-English summary, not legal advice.
Is weeping-of-the-empire free?
Yes. weeping-of-the-empire is open source and free to use. It's released under the MIT license, a standard open-source license.
Does weeping-of-the-empire run on a Mac?
The project doesn't say. Check its installation guide before you start.
Does weeping-of-the-empire need a GPU?
The project doesn't state hardware needs. AI models generally run much faster with a GPU.
Is weeping-of-the-empire still maintained?
Yes. It was last updated today and has 34 open issues on GitHub.
What are alternatives to weeping-of-the-empire?
Similar free, open-source tools include rea, Claude-Code-Game-Studios, universal-modder, open-reverselab.
Related topics
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