nuskey8/UnityAgentClient
Provides integration of any AI agent (Gemini CLI, Claude Code, Codex CLI, etc.) with the Unity editor using Agent Client Protocol
- Stars
- 287
- Forks
- 25
- Open issues
- 5
- Last push
- 11mo ago
UnityAgentClient star history
+0 this week
About UnityAgentClient
UnityAgentClient is a free, open-source AI coding tool by nuskey8, written mainly in C#. Provides integration of any AI agent (Gemini CLI, Claude Code, Codex CLI, etc.) with the Unity editor using Agent Client Protocol. It has 287 GitHub stars and 25 forks, and was last updated 11mo ago. It's released under the MIT license, a standard open-source license. According to the project, it works on macOS.
- License
- MIT
- Commercial use
- Commercial OK
- Language
- C#
- Stars
- 287
- Last update
- 11mo ago
- Runs on Mac
- Yes (as stated by the project)
- GPU
- Not stated
- Paid API key
- Required
- Self-hostable
- Not stated
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UnityAgentClient FAQ
Can I use UnityAgentClient commercially?
Yes. MIT is a permissive license: commercial use is allowed as long as you keep the license notice. This is a plain-English summary, not legal advice.
Is UnityAgentClient free?
UnityAgentClient is open source, but it needs a paid third-party API key to work. It's released under the MIT license, a standard open-source license.
Does UnityAgentClient run on a Mac?
Yes. According to the project, UnityAgentClient works on macOS.
Does UnityAgentClient need a GPU?
The project doesn't state hardware needs. AI models generally run much faster with a GPU.
Is UnityAgentClient still maintained?
It was last updated 11mo ago. Check recent issues on GitHub to judge how active it is.
What are alternatives to UnityAgentClient?
Similar free, open-source tools include claude-skills, orca, OmniRoute, open-design.
Maintain UnityAgentClient?
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